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Hey guys,

Summer is here and also a newsletter to inform you of our plans for the summer. Keep in mind when reading this that these are plans. I can't exactly guess how things go and if things work out. There are more plans for resets and updates but those are not yet "planned".

Survival Reset
The first reset you can expect from us is the long-awaited Survival reset. We're still looking in how we want this reset to look and might release a bunch of polls to get the community opinion on it. You can expect this reset in July.

I want to use this newsletter to announce a reset contest for Survival! The 5 best homes will be rewarded with the following prices:

  • 1st place will win 100 euro gift card and a custom title (For our store)
  • 2nd place will win 75 euro gift card (For our store)
  • 3th place will win 50 euro gift card (For our store)
  • 4th place will win 25 euro gift card (For our store)
  • 5th place will win 10 euro gift card (For our store)
The homes will be judged by me and @Jacky20. We will look at the design (Make it pretty), efficiency (Money farms) and make sure to put a few jokes in your building! The reset post will have a link to the forum thread where you can apply for this contest.

Creative Reset
Currently, we have some issues with the database bugging out on Creative. The easiest and stable solution is to reset it. There are some plans for changes but I'll be honest we don't really know what kind of changes you guys would like to see on creative. Feel free to suggest! Will be released in July!

Prison Reset
We currently have a team of community members working on a new Prison setup. I don't exactly know when they will be finished and if we can implement it into what we have now. However, I believe they have the knowledge to create something awesome. I hope to release this at the end of July or...
Date & Time: June 9th 17:00 CEST

The following changes have been made
  • Removed mobstacks from being one hit, Increased mobstack amount to stacks of 1000.
  • Hopper transfer speed has been tweaked to 64 items per 32 ticks
  • *NEW* Custom mob drops added, the following drops are custom:
    • Endermite = Emerald 125$
    • Villager = Diamond 100$
    • Silverfish = Ghast Tears 50$
  • *NEW* Spawners
    • Endermite = 6.5m
    • Villager = 4.5m
    • Silverfish = 2.5m
  • Removed exp requirements when buying mob spawners
  • Shop modified, two new sections added
    • Colored Blocks
    • Grinding Drops
    • Mob spawners
  • Stacked mob tag colors modified with new colors.
  • Shop Colors have been revamped.
  • BanManager now shows time left when muted upon a message
  • Faction TNT storage has been enabled with unlimited storage space. /f tntfill has also been re-enabled.
  • Trench Pickaxes are now unbreakable.
  • *NEW* currency called ‘’mobcoins’’ has been added, you can receive these coins by killing mobs. There are mobs that have a higher percentage to drop coins. Down here is a list of the drop percentages per mob, You can check your mobcoin balance by typing /mobcoins balance <player>’’.

    when you redeem your coins there also is a way to return them to physical form, do this by using the command “/mobcoins withdraw <amount>”

    Drop chances:
    • Witch: 25%
    • Blaze: 20%
    • Zombie & Skeleton: 15%
  • *NEW* Money Pouches have been added, these will be able to be obtained through crate keys. Right-clicking this money pouch will give you a random amount of money. There are different tiers of pouches variating from 1-5. The higher the tier, the higher amount of money you will receive.

    Price Ranges:
    • Tier I = 1K...

Date & Time: April 26th 19:00 CEST

The following changes have been made

  • Truces/ ally limited at 1
  • New tools
    • Spongewand:
    • Obsidian-Breaker Pickaxe:
    • Sandhoe:
  • Removal of void world (Will become normal flat world)
  • Coinflip
  • Roobleshop removed
  • New interface and command for /legacyshop and /rewardshop
  • Faction member limit at 25
  • 4 days of grace period
  • Autosell hopper
    • Hopper can be placed in your own territory only
    • Sells all dropped items in a chunk to the ingame store
  • Spawners in wilderness will no longer spawn mobs/animals
  • More smaller changes
  • Make sure to have your spawners placed on April 25th 20:00 CEST for Ftop
Time: 21:00 CET
Yes everyone, the long awaited prison reset is finally here. There have been some major and minor changes this reset. Now onto the changes,

  • Reworked Legacy and Reward Shops
    • The legacy and reward shops have been reworked. We're using the same system we used for Skyblock but we did separate the currencies again.
      • To access the Legacy-Shop use /legacyshop or /ls and to check your balance /points me
      • To access the Reward-Shop use /rewardshop or /rs and to check your balance use /token balance
    • [​IMG]
  • Quest System
    • This is a long-requested feature of prison and it will be implemented this reset. Access to this system for the first quests will be released the week following the reset as to give time to fix any major bugs and make sure they are balanced with the rest of the reset.
    • [​IMG]
  • New report system
    • Yes, it's weird but in an effort to make things easier for everyone there is now an in-game report system accessible by all staff.
      • To use this system you use /report playername reason
    • [​IMG]
  • Bosses
    • Bosses will be returning this reset. There will be a mix of daily and weekly bosses starting to release after the reset. Old bosses such as Grimm will be returning. Special thanks to @Jayy for making Grimm.
    • [​IMG]
  • New Chat Manager
    • This reset we changed the chat manager over from our previous one. The upside of this is there are now channels for certain ingame aspects. You will automatically join the following
      • Global
      • Help...