The priority of this thread is to bring GuildCraft together I think these gamemodes should make a minigames. Minigames can have 1 head admin as i belive all head admins do is pick staff and supervise the do not 'code'. Or if the work load is too much there can be more. Why? 1) i see many times staff complain about getting bored of one gamemode so if they have the option of 3 they may be more motivated to do their job. 2) Global Helpop linking to the staff why not make /helpop global? So any staff online can come and check. ONLY when they are online. Lets say there is a hacker in annihilation and no admins are present but there is an admin in skywars. When someone reports the player with /helpop the admin in skywars will be able to see it and come over to save the day. Or maybe make the command seperate such as /ghelpop. The reports are only live and should not need to be stored like helpop to prevent spam for admins. 3) Staff Assignment the staffs can still be assigned a gamemode to have in priority. The head admin can give them a gamemode to be most active in so there is a balance in staff. 4) Economy the economy system can be globalised. Why not add a currency converter for example 10 xp could be converted into 1 guildcoin and the guildcoin can be converted into other currencies all over the network. This would help people that have excess currency in a gamemode to spend it. It could also help people that want to start playing a new gamemode. 5) Party/friend system when you type /friend you can see where your friends are. Also the party leader can teleport all members of the party to specific servers. Hope you guys agree.