Sup. Since yesterday, Defender's viability has dramatically decreased, due to changes made. And since there's lots of the issues I have found yet, they deserve a single thread. All of these issues are (no, not all) related to Defender kit. #1 Defender still doesn't get any bonus XP - Self explanatory. Before I keep going with issues, I'll give you a link to the video full of evidence of various problems: #2 Landmines can't be built near nexus (timestamp 0:05) - Like, isn't Defender all about standing near Nexus and setting traps around it? #3 Landmines can't be build on Stairs/slabs/fences (timestamp 0:14) - Yes, I've reported it before as a bug, but I did NOT expect to completely remove this ability, because most maps are made of stairs and slabs as decoration, which prevents mines from being viable (cuz you can't cover certain key spots enemies can otherwise use). Can it please be reverted? It gives more benefits despite the bug. #4 Defender's Stance Change ability rapidly switches when standing on a landmine (timestamp 0:58) - Well, let's just say the abilities of each kit get seisures when stepping on landmines. It's not a critical bug, but it still exists, just letting you know. #5 Landmines are way too visible on other wood plank types (timestamp 1:39) - This is more of a suggestion than a bug report, but I won't be splitting it just for one minor suggestion. Could landmine ability detect the block type (like the types of wood, or even stone-like blocks) underneath it and change to it's according type (e.x. spruce wood type changes the landmine into spruce wooden pressure plate, stone brick changes the landmine into a stone pressure plate, etc)? #6 Swappers are just... stupid (timestamp 1:50) - It's not really defender related, but meanwhile when recording these bugs, I just got to record a perfect example of why Swapper is the most cheesy kit to attack Nexuses with. Seriously, look at how easy it is to damage a Nexus with a Swapper involved.